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	<title>Marks Universe</title>
	<link>http://www.marksuniverse.co.uk</link>
	<description>The creation of an online MMORPG</description>
	<lastBuildDate>Fri, 25 Apr 2008 17:08:11 +0000</lastBuildDate>
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		<title>A million villagers</title>
		<description>That's my goal: having an entire town filled with virtual citizens, all living semi-autonomous lives and all able to interact with the 'real' players in the game.So, this requires a great deal of speed to manage, and I've been working on something which should help ease the load. This method ...</description>
		<link>http://www.marksuniverse.co.uk/2007/10/25/a-million-villagers/</link>
			</item>
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		<title>Speed issues, scale, etc</title>
		<description>The first game I wrote online - at least the first major game - was Universal Wars. I actually spent a great deal of time writing and then rewriting the game multiple times over. Often starting from scratch each time, it was never 'quite right'. Each time it would take ...</description>
		<link>http://www.marksuniverse.co.uk/2007/08/05/speed-issues-scale-etc/</link>
			</item>
	<item>
		<title>Flash and Actionscript 3 for games</title>
		<description>I thought I'd write a little about my take on AS3 and Flash 9 for games.

Flash 9 and AS3 bring a lot of speed enhancements, which is obviously very much needed for games - especially the newer games and even 3D games, which are starting to appear more and more ...</description>
		<link>http://www.marksuniverse.co.uk/2007/07/27/flash-and-actionscript-3-for-games/</link>
			</item>
	<item>
		<title>Officially an AS3/Flex2/C++ MMORPG development blog</title>
		<description>A few things have been settled upon; namely, a name (!), the domain name, and a few game-specifics. The server will be the C++ server I wrote, and the front-end is Flash Player 9 using Actionscript 3 with Flex 2.0. That's what this Blog will continue to focus on, so ...</description>
		<link>http://www.marksuniverse.co.uk/2007/07/27/officially-an-as3flex2c-mmorpg-development-blog/</link>
			</item>
	<item>
		<title>Alpha Testers Required Soon</title>
		<description>Although the game is very much in the infant stage, I would like to begin getting alpha testers as the only way to properly see how well this game'll work is to have proper people testing - testing with bots is not nearly as effective.

Testers OS is not important - ...</description>
		<link>http://www.marksuniverse.co.uk/2007/07/20/alpha-testers-required-soon/</link>
			</item>
	<item>
		<title>Moving onwards &#8230;</title>
		<description>So - ActionScript 3 does not support UDP. That's interesting, and annoying as hell. I had hoped it would to take off some of the load and overhead of using TCP so I could do more real-time 'stuff' with AS3, but apparently that won't be the case. Getting 3 - ...</description>
		<link>http://www.marksuniverse.co.uk/2007/07/18/moving-onwards/</link>
			</item>
	<item>
		<title>Onwards: AS3, Flex, Flash, and all&#8230;</title>
		<description>I've now decided (!! Wow !!) on a technology I will move forwards with.

ActionScript 3, with Flash 9 and using Flex 2.0 as the compiler. The compiler is the free Flex compiler, and I'm using a trial version of Flash CS3, although that's until it runs out - after then ...</description>
		<link>http://www.marksuniverse.co.uk/2007/07/15/onwards-as3-flex-flash-and-all/</link>
			</item>
	<item>
		<title>What this site is for and where it&#8217;s going &#8230;</title>
		<description>Well - lots (again) has changed since my last post.

What started off as a temporary break in work to assess where we are, what we were going to continue to do - and of course where we were going to continue to do - has highlighted a few things that ...</description>
		<link>http://www.marksuniverse.co.uk/2007/05/22/what-this-site-is-for-and-where-its-going/</link>
			</item>
	<item>
		<title>It wouldn&#8217;t be Mark if not for a change of heart &#8230;</title>
		<description>Well,
I used DirectX and managed to achieve more than I expected - a beautiful, rotating planet, and a moving ship (a 2D sprite).

DirectX is powerful, I'll grant that. Extremely powerful! But, some things they've made more tedious than necessary, and as I was writing my engine, wrapping up all the ...</description>
		<link>http://www.marksuniverse.co.uk/2007/04/26/it-wouldnt-be-mark-if-not-for-a-change-of-heart/</link>
			</item>
	<item>
		<title>A few weeks on - and what&#8217;s been happening!</title>
		<description>Hey,

Well it's been a good few weeks since I've last posted so I thought I'd make an update for those who are still reading! :-)

Firstly - since the last post, I've moved house - my girlfriend and I are temporarily living with my parents whilst we find ourselves some new ...</description>
		<link>http://www.marksuniverse.co.uk/2007/04/21/a-few-weeks-on-and-whats-been-happening/</link>
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